I don't play Minecraft, but a lot of people do. How many? About 40,000,000 per month.
If you had that many people using your product every month, how much would that be worth? Microsoft thinks about $2,500,000,000, which is what they paid for Minecraft in 2014.
On this episode of RED Podcast, I talk about what you can learn from the top-selling PC video game of all time…
In This Episode:
- Teenage billionaires
- Graphics a kid could create (and the business lesson behind them)
- Great writers who suck at speaking live (and the reasons we don't care)
- The problem with slick television preachers and motivational speakers (surprisingly, many entrepreneurs get caught up in this)
- Why people like disco music
- How “entertainment” has changed in the last 20 years — if you don't add this aspect to your business, your business will die
- The “afterthought” that made Minecraft billions of dollars
- Where real connection happens…
- Two reasons broadcast radio sucks
- How to avoid getting pushed out by new technology
Links To Things I Talk About:
- Outliers: The Story of Success (Get the audio book free with Audible trial.)
- The Tipping Point: How Little Things Can Make a Big Difference (Get the audio book free with Audible trial.)
- What the Dog Saw (Get the audio book free with Audible trial.)
- Manic Panic
- Dig Dug
Help Your Entrepreneur Friends Make Their Ideas Pay Off…
If you like RED Podcast, I'd appreciate you telling a friend (maybe even two). And if you really like RED, a review on Apple Podcasts would be great too.
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